animator-create

Create Unity AnimatorController assets at specified project paths.

Updated May 3, 2026
One-click install
npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill animator-create-rakamenouya
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: animator-create
Source: https://github.com/RakameNouya/MR-Bab_10_and_Kel_3/tree/main/.gemini/skills/animator-create
Command: npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill animator-create-rakamenouya

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill automates the creation of Unity AnimatorController assets at given project paths, streamlining the process of setting up animation for Unity projects.

Core Features & Use Cases

  • AnimatorController Creation: Automatically generates AnimatorController assets based on specified paths.
  • Recursive Folder Creation: Missing intermediate folders are created recursively.
  • Asset Management: Utilizes AssetDatabase.Refresh() for proper asset management.
  • Pair with 'animator-modify': Can be paired with 'animator-modify' to add layers, states, parameters, and transitions.

Quick Start

Use the animator-create skill to create an AnimatorController at 'Assets/Animations/NewAnimatorController.controller'.

Frequently Asked Questions about animator-create

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate AnimatorController creation in Unity at specific project paths?

To automate AnimatorController creation, this Skill generates Unity AnimatorController assets directly at specified project paths. It handles recursive folder creation automatically, ensuring missing intermediate directories are built before generating the final asset.

What is the best way to set up animation assets for a new Unity project?

Setting up animation assets programmatically is best handled by generating AnimatorController files via script. This approach utilizes AssetDatabase Refresh for proper asset management, streamlining the initial Unity project setup process.

Does this Unity AnimatorController generator create intermediate folders automatically?

Yes, the Unity AnimatorController generator creates intermediate folders recursively. If a specified path contains missing directories, it builds them automatically before placing the AnimatorController asset.

Can I add parameters and transitions after generating an AnimatorController?

Yes, you can add parameters, layers, states, and transitions after generating an AnimatorController. The metadata indicates pairing this with the 'animator-modify' skill to manage those downstream animation configurations.

Why use AssetDatabase Refresh when creating Unity AnimatorController assets?

AssetDatabase Refresh is used when creating Unity AnimatorController assets to ensure proper asset management and database synchronization. It forces Unity to recognize newly generated files and folders within the project hierarchy.