Erlangga Rahmansyah
Community@rakamenouya · Indonesia
Agent Skills by Erlangga Rahmansyah
Showing 98 vetted skills indexed across 1 GitHub repositories.
assets-create-folder
Create folders within the Assets directory and refresh the AssetDatabase.
probuilder-bevel
Bevel selected edges on ProBuilderMesh objects in Unity.
scene-open
Load Unity scenes in Single or Additive modes via Unity-MCP CLI.
gameobject-component-add
Add Components to Unity GameObjects with type lookup and error handling.
probuilder-subdivide-edges
Subdivide ProBuilderMesh edges by face direction or explicit edge list.
gameobject-find
Retrieve GameObject data from Unity scenes and Prefabs via the Reflect API.
ping
Echo an optional message or 'pong' for connectivity checks.
unity-initial-setup
Automate Unity project setup with unity-mcp-cli installation and MCP integration.
animator-modify
Automates adding, removing, altering Unity AnimatorController parameters, layers, states, and transitions.
package-search
Search Unity's package registry and installed packages by query string.
scene-save
Save active or named Unity scenes to asset files or custom paths.
object-get-data
Serialize Unity Object data using UnityEngine Reflector with path-scoped reads.
tests-run
Execute Unity EditMode and PlayMode tests with filtering by assembly, namespace, class, and method.
assets-modify
Modify asset files using path patches, JSON Merge Patch, and content overrides.
package-add
Automate Unity package installation by modifying manifest.json and triggering resolution.
editor-selection-get
Extract detailed information about the current selection in the Unity Editor.
gameobject-create
Create Unity GameObjects with parenting, positions, rotations, and scales.
script-delete
Delete .cs and .meta files, refresh the AssetDatabase, and wait for Unity compilation.
assets-prefab-create
Create or update Unity Prefabs and variants from scene GameObjects.
animation-modify
Modify Unity Animation Clips by managing curves, events, frame rates, and wrap modes.
assets-shader-list-all
Retrieve and sort shader names from project assets and packages.
script-update-or-create
Write validated C# scripts and refresh Unity's AssetDatabase.
probuilder-bridge
Bridge two edges in a Unity ProBuilderMesh while preserving mesh integrity.
particle-system-modify
Modify UnityEngine.ParticleSystem component properties via reflection.