probuilder-subdivide-edges

Subdivide ProBuilderMesh edges by face direction or explicit edge list.

Updated May 3, 2026
One-click install
npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill probuilder-subdivide-edges
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: probuilder-subdivide-edges
Source: https://github.com/RakameNouya/MR-Bab_10_and_Kel_3/tree/main/.gemini/skills/probuilder-subdivide-edges
Command: npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill probuilder-subdivide-edges

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill addresses the need for more control over mesh edge details in ProBuilderMeshes by allowing for the subdivide of edges, which can be essential for detailed modeling tasks.

Core Features & Use Cases

  • Subdivide Edges: Adds new vertices to selected ProBuilderMesh edges to create smaller segments, enhancing edge detail.
  • Input Options: Allows subdivide by explicit list of edges or by face direction.
  • Subdivision Control: Adjusts the number of subdivisions per edge, providing fine-grained control over edge segmentation.
  • Use Case: If you are modeling complex environments in Unity with ProBuilder and need to adjust the edges of your ProBuilderMesh for detailed sculpting, this Skill is a useful tool.

Quick Start

To subdivide edges of a ProBuilderMesh facing upwards into thirds, use the command: subdivide-edges faceDirection="up" subdivisions=3

Frequently Asked Questions about probuilder-subdivide-edges

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I subdivide edges on a ProBuilder mesh in Unity for detailed modeling?

To subdivide edges on a ProBuilder mesh in Unity, you can specify a face direction or an explicit edge list to automatically insert new vertices and create smaller segments. This provides the fine-grained edge control needed for detailed environmental sculpting.

Can I subdivide ProBuilder edges by specifying a face direction instead of selecting edges manually?

Yes, you can subdivide ProBuilder edges by specifying a face direction such as "up" instead of manually selecting individual edges. This allows you to quickly target and segment all edges facing a specific direction on your mesh.

How do I control the number of segments when subdividing a ProBuilder mesh edge?

You control the number of segments when subdividing a ProBuilder mesh edge by setting the subdivisions parameter in the command. This adjusts the exact number of subdivisions per edge, providing precise control over edge segmentation.

When should I subdivide mesh edges in Unity 3D ProBuilder?

You should subdivide mesh edges in Unity 3D ProBuilder when you need increased mesh detail and finer edge control for complex modeling tasks. It is essential for adding the geometric resolution required for detailed sculpting or localized modifications.

Does this ProBuilder edge subdivide tool require any external dependencies?

No, this ProBuilder edge subdivide tool does not require any external dependencies to function. It operates entirely through scripts within your existing Unity 3D environment to manipulate ProBuilderMesh structures directly.

What is the best way to subdivide upward-facing ProBuilder edges into equal thirds?

The best way to subdivide upward-facing ProBuilder edges into equal thirds is to use the subdivide command with faceDirection set to "up" and subdivisions set to 3. This automatically segments the targeted edges into three equal parts.