probuilder-subdivide-edges
CommunitySubdivide ProBuilderMesh edges for added detail.
AuthorRakameNouya
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill addresses the need for more control over mesh edge details in ProBuilderMeshes by allowing for the subdivide of edges, which can be essential for detailed modeling tasks.
Core Features & Use Cases
- Subdivide Edges: Adds new vertices to selected ProBuilderMesh edges to create smaller segments, enhancing edge detail.
- Input Options: Allows subdivide by explicit list of edges or by face direction.
- Subdivision Control: Adjusts the number of subdivisions per edge, providing fine-grained control over edge segmentation.
- Use Case: If you are modeling complex environments in Unity with ProBuilder and need to adjust the edges of your ProBuilderMesh for detailed sculpting, this Skill is a useful tool.
Quick Start
To subdivide edges of a ProBuilderMesh facing upwards into thirds, use the command: subdivide-edges faceDirection="up" subdivisions=3
Dependency Matrix
Required Modules
None requiredComponents
scripts
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: probuilder-subdivide-edges Download link: https://github.com/RakameNouya/MR-Bab_10_and_Kel_3/archive/main.zip#probuilder-subdivide-edges Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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