gameobject-find

Retrieve GameObject data from Unity scenes and Prefabs via the Reflect API.

Updated May 3, 2026
One-click install
npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill gameobject-find-rakamenouya
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gameobject-find
Source: https://github.com/RakameNouya/MR-Bab_10_and_Kel_3/tree/main/.gemini/skills/gameobject-find
Command: npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill gameobject-find-rakamenouya

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

Quickly find and access specific GameObjects within Unity scenes or Prefabs, enhancing development efficiency and ease of navigation.

Core Features & Use Cases

  • Scene and Prefab GameObject Search: Locate GameObjects in both the active scene and open Prefabs.
  • Detailed Information Access: Retrieve full data, component previews, bounds, and hierarchy of the target GameObject.
  • Use Case: Easily find and modify a particular GameObject without navigating through the entire scene, speeding up asset adjustments and debugging.

Quick Start

Run the 'gameobject-find' skill with the input JSON: {"gameObjectRef": "string_value"}

Frequently Asked Questions about gameobject-find

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I find a specific GameObject in a large Unity scene?

To find a specific GameObject in a Unity scene, you can query it directly by reference to retrieve its hierarchy, components, and bounds without manually navigating the scene hierarchy.

Can I search for GameObjects inside open Prefabs in Unity?

Yes, you can search for and locate GameObjects within open Prefabs. The skill identifies targets in both the active scene and open Prefabs to provide detailed component data.

What Unity data can I retrieve when locating a GameObject?

When locating a GameObject, you can retrieve detailed data including component previews, bounds, hierarchy information, and full serialization options through Unity's Reflect API.

What is the best way to inspect Unity GameObject components without manual navigation?

The best way to inspect GameObject components without manual navigation is using path-scoped reads or full serialization to access specific data on demand, speeding up debugging.

Does this GameObject search method work with Unity's Reflect API for on-demand access?

Yes, the GameObject search method utilizes Unity's Reflect API to provide on-demand access to scene and Prefab data, allowing path-scoped reads for efficient information retrieval.

Why use a script to locate GameObjects instead of manual scene navigation?

Using a script to locate GameObjects eliminates the need to navigate through the entire scene manually, significantly enhancing development efficiency and easing asset adjustments.