unity-mcp-connector

Bridge AI agents with Unity Editor state via MCP tools.

2|Updated Apr 26, 2026
One-click install
npx skills add https://github.com/paek678/BuildUp --skill unity-mcp-connector-paek678
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-mcp-connector
Source: https://github.com/paek678/BuildUp/tree/main/skills/07-tools-pipeline/unity-mcp-connector
Command: npx skills add https://github.com/paek678/BuildUp --skill unity-mcp-connector-paek678

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

Orchestrates AI agent interaction with a live Unity Editor via Model Context Protocol (MCP), enabling visibility into scene hierarchy, object context, and basic editor actions without leaving the AI workflow.

Core Features & Use Cases

  • Telemetry: Ping the Unity Editor to verify connectivity and readiness.
  • Selection: Retrieve and set the currently selected GameObject in the editor.
  • Hierarchy: Inspect active scene objects and validate components dynamically.
  • State: Play, pause, stop, and refresh the editor state from automation.
  • Scene: Open and save scenes to apply changes.

Quick Start

Ping the MCP bridge to verify connectivity before attempting editor actions.

Frequently Asked Questions about unity-mcp-connector

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I control Unity Editor scene hierarchy from an AI agent?

You can control the Unity Editor scene hierarchy from an AI agent by using an MCP bridge to inspect active scene objects, retrieve selection context, and validate components dynamically without leaving the AI workflow.

Can I automate Unity Editor play, pause, and save scene operations?

Yes, you can automate Unity Editor state operations including play, pause, stop, and refresh, as well as open and save scenes, by triggering editor actions through MCP tools.

What happens if the MCP connection is unavailable during Unity automation?

If MCP is unavailable, the Unity automation process includes robust error handling and gracefully falls back to a file-system mode to ensure continued operation with fallback guidance.

How do I verify Unity Editor connectivity before sending automation commands?

You can verify Unity Editor connectivity by sending a telemetry ping to the MCP bridge, which checks if the editor is active and ready to receive scene inspection and selection commands.

Does this MCP integration support retrieving active GameObject selection context?

Yes, the MCP integration supports retrieving and setting the currently selected GameObject in the Unity Editor, allowing AI agents to access selection context and validate components on objects.