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baek seoung youl

Community

@paek678

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22Public Repos
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13Published Skills

Agent Skills by baek seoung youl

Showing 13 vetted skills indexed across 1 GitHub repositories.

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unified-style-guide

Generate and enforce a project-wide .editorconfig for Unity C# coding standards.

Community
Intermediate
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unity-compile-fixer

Diagnose and fix Unity C# compilation errors to restore a green build.

Community
Advanced
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object-pooling-system

Pool Unity GameObjects with ObjectPool<T> to eliminate GC spikes.

Community
Advanced
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addressables-asset-management

Load and manage Unity Addressables assets asynchronously with AssetReference patterns.

Community
Intermediate
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unity-mcp-connector

Bridge AI agents with Unity Editor state via MCP tools.

Community
Intermediate
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asynchronous-programming

Manage asynchronous operations in Unity with CancellationToken-based cancellation and main-thread safety.

Community
Advanced
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advanced-game-bootstrapper

Orchestrate deterministic initialization of Unity game systems with IInitializable and GameBootstrapper.

Community
Advanced
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di-container-manager

Configure Unity DI containers with LifetimeScope-based service registration.

Community
Intermediate
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interface-driven-development

Enforce contract-based modularity in Unity objects through focused interfaces.

Community
Advanced
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event-bus-system

Provide a zero-allocation global event bus for Unity games.

Community
Intermediate
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scriptableobject-architecture

Creates ScriptableObject-based channels, runtime collections, and config data for Unity games.

Community
Advanced
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ui-toolkit-modern

Build scalable runtime UI in Unity using UI Toolkit with UXML and USS.

Community
Intermediate
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input-system-new

Create a decoupled Unity input system using ScriptableObject events for multi-device support.

Community
Advanced