Agent Skills by baek seoung youl
Showing 13 vetted skills indexed across 1 GitHub repositories.
unified-style-guide
Generate and enforce a project-wide .editorconfig for Unity C# coding standards.
unity-compile-fixer
Diagnose and fix Unity C# compilation errors to restore a green build.
object-pooling-system
Pool Unity GameObjects with ObjectPool<T> to eliminate GC spikes.
addressables-asset-management
Load and manage Unity Addressables assets asynchronously with AssetReference patterns.
unity-mcp-connector
Bridge AI agents with Unity Editor state via MCP tools.
asynchronous-programming
Manage asynchronous operations in Unity with CancellationToken-based cancellation and main-thread safety.
advanced-game-bootstrapper
Orchestrate deterministic initialization of Unity game systems with IInitializable and GameBootstrapper.
di-container-manager
Configure Unity DI containers with LifetimeScope-based service registration.
interface-driven-development
Enforce contract-based modularity in Unity objects through focused interfaces.
event-bus-system
Provide a zero-allocation global event bus for Unity games.
scriptableobject-architecture
Creates ScriptableObject-based channels, runtime collections, and config data for Unity games.
ui-toolkit-modern
Build scalable runtime UI in Unity using UI Toolkit with UXML and USS.
input-system-new
Create a decoupled Unity input system using ScriptableObject events for multi-device support.