unified-style-guide

Generate and enforce a project-wide .editorconfig for Unity C# coding standards.

2|Updated Apr 26, 2026
One-click install
npx skills add https://github.com/paek678/BuildUp --skill unified-style-guide-paek678
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unified-style-guide
Source: https://github.com/paek678/BuildUp/tree/main/skills/00-core-engineering/unified-style-guide
Command: npx skills add https://github.com/paek678/BuildUp --skill unified-style-guide-paek678

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

Unity projects often suffer from inconsistent coding styles, leading to maintenance burdens and onboarding friction.

Core Features & Use Cases

  • Generates and enforces a project-wide .editorconfig and Unity-specific naming/serialization conventions.
  • Provides architecture guidelines and IDE configuration support to streamline reviews, refactoring, and onboarding.
  • Use cases include project initial setup, multi-team code reviews, and gradual style enforcement across modules.

Quick Start

Run the Unified Style Guide to install the .editorconfig at the project root and apply consistent coding standards across the codebase.

Frequently Asked Questions about unified-style-guide

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I enforce consistent C# coding standards across a Unity project?

A .editorconfig file enforces consistent formatting and naming conventions across IDEs. In Unity projects, it standardizes C# architecture and serialization rules, reducing maintenance burdens and streamlining team code reviews.

How do I set up naming and serialization conventions for a Unity codebase?

Setting up naming and serialization conventions involves applying a unified style guide during project setup. This generates the necessary configuration files to standardize code structure and streamline onboarding for new developers.

Can I use a single configuration file to manage Unity coding standards for multiple teams?

Yes, a single .editorconfig can manage coding standards for multiple teams. It provides centralized architecture guidelines and IDE configuration support to streamline reviews and enforce consistent styles across all modules.

What is the best way to standardize C# code reviews in Unity?

The best way to standardize C# code reviews in Unity is to apply a project-wide .editorconfig. This enforces consistent naming and architecture guidelines, reducing review friction and ensuring codebase compliance.

Does this style guide support gradual enforcement across existing Unity modules?

Yes, the style guide supports gradual style enforcement across existing modules. You can apply the configuration during ongoing code reviews to incrementally standardize the codebase without requiring immediate full refactoring.