di-container-manager

Configure Unity DI containers with LifetimeScope-based service registration.

2|Updated Apr 26, 2026
One-click install
npx skills add https://github.com/paek678/BuildUp --skill di-container-manager-paek678
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: di-container-manager
Source: https://github.com/paek678/BuildUp/tree/main/skills/01-architecture/di-container-manager
Command: npx skills add https://github.com/paek678/BuildUp --skill di-container-manager-paek678

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

Dependency Injection in Unity projects often leads to tight coupling and difficult testing; this skill provides a self-contained pattern to configure DI containers, register services, and inject dependencies.

Core Features & Use Cases

  • Centralizes DI configuration using a LifetimeScope pattern for Unity.
  • Demonstrates registration of services like IAudioService, IInputService, and ISaveService and constructor or field injection.
  • Supports TDD-oriented scaffolding and practical examples for unit testing and mock implementations.

Quick Start

Create a GameLifetimeScope that registers concrete services with their interfaces and demonstrates injection in consumer classes.

Frequently Asked Questions about di-container-manager

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I configure dependency injection in Unity to decouple services like Audio and Input?

Configure dependency injection in Unity by creating a GameLifetimeScope that registers concrete services with their interfaces, enabling constructor or field injection to decouple components like Audio and Input.

How does the LifetimeScope pattern work for modular Unity architectures?

The LifetimeScope pattern centralizes DI configuration by stacking dependencies and exposing a clear wiring layer that maps service interfaces to implementations, ensuring scalable resolution across Unity components.

Can I use dependency injection to support unit testing and mock implementations in Unity?

Yes, dependency injection supports TDD-oriented scaffolding by wiring services to interfaces, allowing you to substitute mock implementations for IAudioService or ISaveService during unit testing.

What's the best way to register and resolve multiple service dependencies in a Unity project?

The best way to register and resolve dependencies is through a centralized DI configuration layer using a LifetimeScope, which handles scalable service registration and injection across consumer classes.

Does Unity dependency injection work with both constructor and field injection for consumer classes?

Yes, Unity dependency injection supports both constructor and field injection, allowing consumer classes to receive wired service dependencies like IInputService directly through the configured LifetimeScope.