service-locator-pattern

Implement a type-safe Service Locator pattern for Unity service interfaces.

71|11|Updated Jan 23, 2026
One-click install
npx skills add https://github.com/nlelouche/Unity-SkillForge --skill service-locator-pattern
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: service-locator-pattern
Source: https://github.com/nlelouche/Unity-SkillForge/tree/main/.agent/skills/01-architecture/service-locator-pattern
Command: npx skills add https://github.com/nlelouche/Unity-SkillForge --skill service-locator-pattern

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill provides a simple, type-safe way to manage and access services across your Unity project, reducing direct dependencies and improving code organization without the overhead of a full DI container.

Core Features & Use Cases

  • Centralized Service Registry: A single point for registering and resolving service interfaces.
  • Decoupling: Consumers depend on interfaces, not concrete implementations.
  • Use Case: Easily access your IAudioService or ISaveService from any MonoBehaviour without needing direct references passed through the inspector.

Quick Start

Implement the Service Locator pattern by defining interfaces, concrete services, a bootstrapper for registration, and resolving services in consumer Awake() methods.

Frequently Asked Questions about service-locator-pattern

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I decouple Unity game systems without a full dependency injection container?

Use a lightweight Service Locator pattern to provide a centralized, type-safe registry for resolving service interfaces, reducing direct dependencies without the overhead of full DI containers.

What is the Service Locator pattern used for in Unity architecture?

The Service Locator pattern provides a centralized registry for registering and resolving service interfaces at runtime, acting as a simple bridge for cross-cutting concerns like audio, saving, and localization.

How do I access shared services like IAudioService from any MonoBehaviour in Unity?

You access shared services by defining interfaces, registering concrete implementations in a bootstrapper, and resolving the services by type inside consumer MonoBehaviour methods like Awake().

When should I use a Service Locator instead of Dependency Injection for decoupling?

Use a Service Locator when full DI containers are overkill for your project scale, and you need a lightweight, type-safe bridge to manage cross-cutting concerns without passing direct references through the inspector.

Does this Service Locator implementation support type-safe service resolution in Unity?

Yes, the Service Locator implementation is type-safe, ensuring that consumers depending on interfaces receive correctly typed concrete implementations when resolving services from the centralized registry.

Why does passing direct references through the Unity inspector create coupling issues?

Passing direct references creates tight coupling to concrete implementations, whereas a Service Locator allows consumers to depend on interfaces resolved at runtime, improving code organization and decoupling game systems.