event-systems

Community

Decouple systems with robust event patterns.

AuthorXeldarAlz
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Events decouple systems. The publisher doesn't know who's listening. The subscriber doesn't know who's publishing.

Core Features & Use Cases

  • Decoupled communication channels across game systems (publisher/subscriber)
  • Supports C# events, UnityEvent, Scriptable Object event channels, and static EventBus
  • Guidance on zero-allocation patterns and memory-leak prevention

Quick Start

Use simple event channels or C# events to wire a publisher to a listener for a responsive, decoupled workflow.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: event-systems
Download link: https://github.com/XeldarAlz/KlondikeSolitaire/archive/main.zip#event-systems

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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