event-systems
CommunityDecouple systems with robust event patterns.
AuthorXeldarAlz
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Events decouple systems. The publisher doesn't know who's listening. The subscriber doesn't know who's publishing.
Core Features & Use Cases
- Decoupled communication channels across game systems (publisher/subscriber)
- Supports C# events, UnityEvent, Scriptable Object event channels, and static EventBus
- Guidance on zero-allocation patterns and memory-leak prevention
Quick Start
Use simple event channels or C# events to wire a publisher to a listener for a responsive, decoupled workflow.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: event-systems Download link: https://github.com/XeldarAlz/KlondikeSolitaire/archive/main.zip#event-systems Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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