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xeldaralz

Community

@xeldaralz · Istanbul

20Followers
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44Public Repos
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46Published Skills

Agent Skills by xeldaralz

Showing 46 vetted skills indexed across 2 GitHub repositories.

XeldarAlzXeldarAlz
18

deep-interview

Detect ambiguity in feature requests and prompt for structured requirements.

Community
Advanced
XeldarAlzXeldarAlz
18

commit-trailers

Add metadata trailers to Git commit messages for architectural decisions.

Community
Intermediate
XeldarAlzXeldarAlz
18

learner

Extract and classify debugging session learnings into structured knowledge.

Community
Advanced
XeldarAlzXeldarAlz
18

unity-instincts

Learn and apply Unity-specific project patterns from tool-use observations.

Community
Advanced
XeldarAlzXeldarAlz
18

model-routing

Determine model tier for agent delegation based on task complexity.

Community
Advanced
XeldarAlzXeldarAlz
18

hud-statusline

Monitor and display Unity workflow states, including phase, active agent, and session duration.

Community
Intermediate
XeldarAlzXeldarAlz
3

input-system

Automate Unity input handling with New Input System action maps and generated C# classes.

Community
Advanced
XeldarAlzXeldarAlz
3

serialization-safety

Enforce Unity serialization best practices to prevent silent data loss.

Community
Advanced
XeldarAlzXeldarAlz
3

event-systems

Coordinate Unity systems with decoupled publisher-subscriber event channels.

Community
Advanced
XeldarAlzXeldarAlz
3

scriptable-objects

Create ScriptableObject data containers and event channels for Unity.

Community
Intermediate
XeldarAlzXeldarAlz
3

assembly-definitions

Create and manage Unity .asmdef files to isolate code into independent assemblies.

Community
Advanced
XeldarAlzXeldarAlz
3

unity-mcp-patterns

Codify Unity MCP tool usage into repeatable editor automation workflows.

Community
Advanced
XeldarAlzXeldarAlz
3

object-pooling

Reuse instantiated Unity objects to reduce runtime allocations.

Community
Advanced
XeldarAlzXeldarAlz
3

mobile

Apply tile-based GPU strategies to optimize mobile Unity rendering performance.

Community
Intermediate
XeldarAlzXeldarAlz
3

endless-runner

Design scalable endless-runner architecture with procedural chunk spawning and lane-based gameplay.

Community
Advanced
XeldarAlzXeldarAlz
3

topdown

Provide top-down mobile game architecture patterns for movement, navigation, and combat.

Community
Advanced
XeldarAlzXeldarAlz
3

idle-clicker

Architect scalable idle/clicker game frameworks with big-number math and offline earnings systems.

Community
Advanced
XeldarAlzXeldarAlz
3

puzzle

Provide a modular architecture for mobile grid-based puzzle games with undo and hints.

Community
Advanced
XeldarAlzXeldarAlz
3

Roguelike

Provides Dungeons & Dragons-style templates for building scalable roguelike game systems.

Community
Advanced
XeldarAlzXeldarAlz
3

hyper-casual

Prototype hyper-casual mobile games with unified input and monetization scaffolds.

Community
Advanced
XeldarAlzXeldarAlz
3

Racing

Guide Unity arcade and kart racing game construction with vehicle physics and track systems.

Community
Advanced
XeldarAlzXeldarAlz
3

rpg

Create data-driven RPG systems with stats, quests, combat, and dialogue hooks.

Community
Advanced
XeldarAlzXeldarAlz
3

Card Game

Provides Unity Card game architectural patterns including decks, hands, zones, turns and UI layout.

Community
Advanced
XeldarAlzXeldarAlz
3

match3

Develop a Unity match-3 game architecture with C# classes for grid, matching, cascades, and objectives.

Community
Advanced