Agent Skills by xeldaralz
Showing 46 vetted skills indexed across 2 GitHub repositories.
deep-interview
Detect ambiguity in feature requests and prompt for structured requirements.
commit-trailers
Add metadata trailers to Git commit messages for architectural decisions.
learner
Extract and classify debugging session learnings into structured knowledge.
unity-instincts
Learn and apply Unity-specific project patterns from tool-use observations.
model-routing
Determine model tier for agent delegation based on task complexity.
hud-statusline
Monitor and display Unity workflow states, including phase, active agent, and session duration.
input-system
Automate Unity input handling with New Input System action maps and generated C# classes.
serialization-safety
Enforce Unity serialization best practices to prevent silent data loss.
event-systems
Coordinate Unity systems with decoupled publisher-subscriber event channels.
scriptable-objects
Create ScriptableObject data containers and event channels for Unity.
assembly-definitions
Create and manage Unity .asmdef files to isolate code into independent assemblies.
unity-mcp-patterns
Codify Unity MCP tool usage into repeatable editor automation workflows.
object-pooling
Reuse instantiated Unity objects to reduce runtime allocations.
mobile
Apply tile-based GPU strategies to optimize mobile Unity rendering performance.
endless-runner
Design scalable endless-runner architecture with procedural chunk spawning and lane-based gameplay.
topdown
Provide top-down mobile game architecture patterns for movement, navigation, and combat.
idle-clicker
Architect scalable idle/clicker game frameworks with big-number math and offline earnings systems.
puzzle
Provide a modular architecture for mobile grid-based puzzle games with undo and hints.
Roguelike
Provides Dungeons & Dragons-style templates for building scalable roguelike game systems.
hyper-casual
Prototype hyper-casual mobile games with unified input and monetization scaffolds.
Racing
Guide Unity arcade and kart racing game construction with vehicle physics and track systems.
rpg
Create data-driven RPG systems with stats, quests, combat, and dialogue hooks.
Card Game
Provides Unity Card game architectural patterns including decks, hands, zones, turns and UI layout.
match3
Develop a Unity match-3 game architecture with C# classes for grid, matching, cascades, and objectives.