Roguelike
CommunityProcedural dungeons, permadeath, endless replay
Software Engineering#loot#procedural-generation#roguelike#dungeon#permadeath#meta-progression#roguelite
AuthorXeldarAlz
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Provides scalable roguelike patterns to streamline the design of dungeon crawlers, enabling teams to implement procedural generation, permadeath, loot systems, and meta-progression with consistent mechanics and faster iteration.
Core Features & Use Cases
- Procedural Dungeon Generation: BSP-like layouts, room carving, and corridor connectivity to produce replayable maps.
- Turn-Based / Real-Time Action: Flexible turn systems or cooldown-based actions to suit different roguelike styles.
- Loot, Progression, and Meta-Progression: Item definitions, drops, stat modifiers, and persistent upgrades that affect multiple runs.
- Bosses and Elite Encounters: Scaled enemies, boss phases, and encounter tuning to balance challenge across floors.
Quick Start
Illustrate a basic roguelike loop with procedural dungeon generation and permadeath for a simple dungeon-crawler prototype.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: Roguelike Download link: https://github.com/XeldarAlz/KlondikeSolitaire/archive/main.zip#roguelike Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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