unity-composition-pattern

Community

Modular Unity composition to replace inheritance.

AuthorMuharremTozan
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Unity projects often accumulate deep class hierarchies that hinder maintainability; this skill promotes composition over inheritance using ScriptableObject configs and Tuple-based data returns to create flexible, data-driven objects.

Core Features & Use Cases

  • Has-A logic through composable Configs rather than rigid base-class hierarchies.
  • ScriptableObject templates bridge static data to runtime ModularEntity instances.
  • Tuple deconstruction enables multi-part data returns with minimal boilerplate.
  • Hierarchy flattening reduces code surface by moving variations to project assets.

Quick Start

Create a ModularEntity, attach primary and secondary EntityConfigSO assets, and call GetAllData to retrieve runtime data.

Dependency Matrix

Required Modules

None required

Components

assets

💻 Claude Code Installation

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Please help me install this Skill:
Name: unity-composition-pattern
Download link: https://github.com/MuharremTozan/Ohm-Yura/archive/main.zip#unity-composition-pattern

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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