Agent Skills by Muharrem Tozan
Showing 31 vetted skills indexed across 2 GitHub repositories.
ui-ux-pro-theory
Apply color, typography, and shape rules to Unity game UI designs.
clean-code
Enforce pragmatic coding standards for maintainable, readable code.
unity-mcp-orchestrator
Automate Unity Editor tasks using MCP tools for scenes, scripts, and tests.
systematic-debugging
Enforce a four-phase debugging workflow for root-cause investigation before fixes.
unity-ui-procedural
Construct Unity UI hierarchies in C# with fluent extension methods and DragManipulator.
unity-observer-pattern
Convert Unity variables into reactive properties with observable change notifications.
unity-ui-data-binding
Synchronize Unity UI Toolkit elements with game data using BindableProperty wrappers.
unity-mvc-pattern
Implement Unity UI architecture with MVC/MVP patterns separating Model, View, and Presenter.
unity-composition-pattern
Replace Unity inheritance with ScriptableObject configs and tuple-based ModularEntity data.
planner
Convert complex requests into structured, dependency-aware roadmaps with approval pauses.
unity-ecs-patterns
Provide DOTS/ECS design patterns for high-entity-count Unity games.
unity-strategy-pattern
Swap Unity gameplay behaviors at runtime via ScriptableObject strategy assets.
unity-event-bus
Create type-safe event buses for Unity with zero-allocation dispatch.
unity-builder-pattern
Construct Unity GameObjects with a chainable IBuilder<T> interface.
unity-singleton-pattern
Implement Unity singleton managers with lifecycle control and scene persistence.
unity-abstract-factory
Creates configurable object families in Unity using ScriptableObject factories.
skill-creator
Plan and bootstrap Claude Skill units with standardized templates and resource scaffolding.
unity-developer
Optimize Unity game development workflows for performance and cross-platform deployment.
brainstorming
Converts vague ideas into validated design specifications via structured brainstorming.
unity-code-reviewer
Detect Unity C# anti-patterns and performance leaks via regex-based diagnostics.
unity-visitor-pattern
Apply operations to Unity components via IVisitable and IVisitor contracts.
unity-dependency-injection
Enable dependency injection in Unity via [Inject] and [Provide] attributes.
unity-interaction
Implement raycast-based primary and alternate interactions for Unity games.
unity-memento-pattern
Implement IOriginator and IMemento interfaces to save and restore Unity object snapshots.