unity-visitor-pattern

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Modular in-game stat modifiers with Visitor.

AuthorMuharremTozan
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Decouples operations on Unity components by applying external logic without modifying their core classes, enabling clean stat modifications and power-ups while reducing logic leakage.

Core Features & Use Cases

  • Double Dispatch: Route operations to the correct component types at runtime.
  • Scriptable Visitors: Create data-driven visitors that designers can configure in the Inspector.
  • Decoupled Logic: Keep game components free from direct logic responsibility, enabling reusable operations across multiple types.

Quick Start

Create a VisitableComponent, implement a ScriptableVisitor, and trigger visitation through a VisitorTrigger to apply power-ups at runtime.

Dependency Matrix

Required Modules

None required

Components

referencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: unity-visitor-pattern
Download link: https://github.com/MuharremTozan/Ohm-Yura/archive/main.zip#unity-visitor-pattern

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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