unity-memento-pattern

Implement IOriginator and IMemento interfaces to save and restore Unity object snapshots.

Updated Feb 13, 2026
One-click install
npx skills add https://github.com/MuharremTozan/Ohm-Yura --skill unity-memento-pattern
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-memento-pattern
Source: https://github.com/MuharremTozan/Ohm-Yura/tree/main/.agents/skills/unity-memento-pattern
Command: npx skills add https://github.com/MuharremTozan/Ohm-Yura --skill unity-memento-pattern

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes assets (resource) and references (resource) components.

What problem does it solve?

This pattern provides immutable state snapshots for Unity objects to enable undo/redo, quick-loadouts, and robust state restoration without exposing internal details.

Core Features & Use Cases

  • Immutable state snapshots via Memento to protect originator data
  • Loadout/Checkpoint management through a Caretaker (LoadoutManager)
  • Easy integration with Originator types to save and restore snapshots in Unity

Quick Start

Instantiate a stateful object, implement Save/Restore through IOriginator, and use a LoadoutManager to manage snapshots.

Frequently Asked Questions about unity-memento-pattern

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I implement a checkpoint system to save and restore Unity object states?

To create a checkpoint system in Unity, implement the IOriginator and IMemento interfaces on your objects and use a LoadoutManager to capture and restore immutable state snapshots. This protects internal data while enabling quick saves.

What is the memento pattern used for in Unity gameplay systems?

The memento pattern provides immutable state snapshots for Unity objects, enabling undo/redo, quick-loadouts, and robust state restoration without exposing internal details. It is ideal for managing inventory, hotbars, and level progression history.

How do I add undo and redo functionality to a Unity inventory system?

Add undo and redo functionality by implementing IOriginator on your inventory items and using a LoadoutManager to store memento snapshots. You can then push and pop these snapshots to revert or reapply loadout changes.

How do I handle deep copies when saving Unity object state snapshots?

Handle deep copies when saving Unity object state snapshots by applying optional Create and Restore patterns alongside IOriginator. This ensures complex nested data within your memento is fully duplicated and correctly reconstructed.

Can I persist UI state and hotbar loadouts in Unity without exposing internal class details?

Yes, you can persist UI state and hotbar loadouts by capturing immutable mementos through an IOriginator implementation. The LoadoutManager manages these snapshots externally, ensuring internal originator data remains completely encapsulated.