unity-history

Manage Unity Editor undo/redo history to restore previous editor states.

1|Updated Feb 22, 2024
One-click install
npx skills add https://github.com/Stardust-liu/EDC_Framework --skill unity-history
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-history
Source: https://github.com/Stardust-liu/EDC_Framework/tree/main/Assets/AI/Unity-Skills-1.5.5/unity-skills/skills/history
Command: npx skills add https://github.com/Stardust-liu/EDC_Framework --skill unity-history

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Undo/redo history management for Unity projects, enabling users to revert or reapply editor actions and review change history easily.

Core Features & Use Cases

  • Undo/redo history tracking within the Unity Editor to quickly revert edits.
  • Retrieve and inspect current history state to diagnose editor actions.
  • Support for checks and references to previous states during complex scene edits.

Quick Start

Enable history tracking in your Unity project and use history_undo or history_redo to manage editor states.

Frequently Asked Questions about unity-history

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I manage Unity Editor undo and redo history programmatically?

Unity Editor undo and redo history is managed by triggering history_undo or history_redo actions to revert or reapply editor states. This enables deterministic history tracking across edits within Unity projects.

Can I retrieve the current history state in Unity to diagnose editor actions?

Yes, you can retrieve and inspect the current Unity history state to diagnose editor actions. This supports checking references to previous states during complex scene edits and reverts.

What is the best way to revert complex scene edits in Unity?

The best way to revert complex scene edits is using Unity history management to restore previous editor states. It provides reliable state checkpoints and supports deterministic undo and redo triggers.

Does Unity history tracking support state checkpoints across multiple edits?

Unity history tracking supports state checkpoints across multiple edits. It enables reliable history management by allowing users to revert, reapply, or review the change history within the Unity Editor.

How do I enable history tracking in a Unity project?

To enable history tracking in a Unity project, activate the tracking feature and use history_undo or history_redo commands. This allows you to manage editor states and review change history easily.

Are there limitations when reverting editor states using Unity history management?

Unity history management limitations depend on deterministic history tracking consistency. If editor actions bypass standard tracking triggers, undo, redo, and revert operations may not capture those state changes reliably.