unity-singleton-pattern

Community

Reliable global managers with strict lifecycle.

AuthorMuharremTozan
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Unity projects often require global systems (like GameManager, UIManager) that persist across scenes and are easy to reason about. Without a controlled lifecycle, duplicates and inconsistent states arise, leading to hard-to-trace bugs.

Core Features & Use Cases

  • Singleton<T>: standard single instance that destroys duplicates to keep the original.
  • PersistentSingleton<T>: persists across scene loads.
  • RegulatorSingleton<T>: keeps the NEWEST instance by destroying older ones to support hot-swapping.
  • StaticInstance<T>: lightweight global reference without strict duplication enforcement.
  • Use Case: create GameManager as a PersistentSingleton to maintain score and state across scenes, while UIManager can be a simple Singleton for global UI control.

Quick Start

Attach a manager to a Unity GameObject and access it via its Instance property.

Dependency Matrix

Required Modules

None required

Components

assets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: unity-singleton-pattern
Download link: https://github.com/MuharremTozan/Ohm-Yura/archive/main.zip#unity-singleton-pattern

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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