scene-save

Save opened Unity scenes to asset files via HTTP API.

1|Updated Jan 26, 2026
One-click install
npx skills add https://github.com/lightvu25/Echoes --skill scene-save-lightvu25
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: scene-save
Source: https://github.com/lightvu25/Echoes/tree/main/SKILLS/scene-save
Command: npx skills add https://github.com/lightvu25/Echoes --skill scene-save-lightvu25

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Save Opened Unity scenes to the asset file. This tool helps ensure that your scene changes are persisted to the project's asset files, reducing the risk of losing work during development.

Core Features & Use Cases

  • Save the currently opened Unity scene (or the specified scene) directly to the asset file, enabling easy versioning and reuse.
  • Use cases include preserving the active scene state before testing, or batch-saving multiple scenes via repeated calls.
  • Use Case: When you finish editing a scene, invoke the tool to persist changes to the asset database so teammates can access the updated scene.

Quick Start

Invoke the scene-save tool with the openedSceneName and path parameters to persist the current scene to the asset file.

Frequently Asked Questions about scene-save

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I save opened Unity scenes to the asset file?

To save opened Unity scenes to the asset file, invoke the scene-save HTTP API at /api/tools/scene-save. You must provide the openedSceneName and path parameters to persist the current scene state directly to the project's asset database.

What problem does saving Unity scenes to the asset file solve?

Saving Unity scenes to the asset file ensures your scene changes are persisted durably. This reduces the risk of losing work during development and enables easy versioning, reuse, and sharing of the updated scene with teammates.

Do I need a specific Unity project setup to save scenes via HTTP API?

Yes, saving scenes via the HTTP API requires a Unity project containing .unity scene files. You must call the /api/tools/scene-save endpoint with the openedSceneName and path parameters to write the scene data to the asset file.

Can I batch-save multiple Unity scenes to asset files?

Yes, you can batch-save multiple Unity scenes to asset files by making repeated HTTP API calls to /api/tools/scene-save. Simply invoke the tool multiple times with different openedSceneName and path parameters to persist each scene.

When should I persist my Unity scene changes to the asset database?

You should persist Unity scene changes to the asset database when you finish editing a scene or before testing. This ensures your active scene state is saved, preventing data loss and allowing teammates to access the updated scene asset.

Unity scene save not working through API calls, what parameters are required?

To save a Unity scene through API calls, the openedSceneName and path parameters are required. Ensure your Unity project has valid .unity scene files and that you are correctly sending these parameters to the /api/tools/scene-save endpoint.