unity-observer-pattern
CommunityReactive properties for Unity UI and logic.
Software Engineering#unity#observable#inspector#observer-pattern#unityevents#reactive-properties#designer-tooling
AuthorMuharremTozan
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Unity UI and gameplay logic often suffer from tight coupling between data and presentation, making it hard to reuse state and wire up UI. The unity-observer-pattern skill introduces a Reactive Property system that turns ordinary fields into Observable<T> data points with UnityEvent support, enabling clean data flow and responsive interfaces.
Core Features & Use Cases
- Hybrid Path: supports both in-code listeners and inspector-bound UnityEvent bindings.
- Implicit Casting: lets you treat Observable<T> as the underlying T for concise syntax.
- Editor Persistence: automatically wires persistent calls in Edit Mode to maintain bindings across scenes.
- Diagnostic & Tooling: built-in logging and optional editor tools for managing listeners.
Quick Start
Create an Observable<T> field and bind its OnValueChanged to a UI method or respond in code.
Dependency Matrix
Required Modules
None requiredComponents
referencesassets
💻 Claude Code Installation
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Please help me install this Skill: Name: unity-observer-pattern Download link: https://github.com/MuharremTozan/Ohm-Yura/archive/main.zip#unity-observer-pattern Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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