unity-decorator-pattern

Community

Dynamically modify stats by wrapping objects.

AuthorMuharremTozan
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Dynamically modify object behavior at runtime by wrapping base stats, enabling reusable buffs, debuffs, and composable effects without subclassing.

Core Features & Use Cases

  • Generic interface IDecorator<T> for any value type to enable layered modifiers.
  • Stat modifiers (PercentageModifier and FlatModifier) that can be stacked to compose complex effects.
  • Real-world use: apply a +20% buff and a +10 flat bonus to a base stat to compute final value in a game.

Quick Start

Create a BaseStat and wrap it with PercentageModifier and FlatModifier, then call GetValue to see the final result.

Dependency Matrix

Required Modules

None required

Components

referencesassets

💻 Claude Code Installation

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Please help me install this Skill:
Name: unity-decorator-pattern
Download link: https://github.com/MuharremTozan/Ohm-Yura/archive/main.zip#unity-decorator-pattern

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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