unity-abstract-factory

Community

Unify Unity object creation across families.

AuthorMuharremTozan
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This tool provides a clean pattern to create and manage families of Unity objects by decoupling their instantiation from usage, enabling easier theme swapping and reuse across scenes.

Core Features & Use Cases

  • Generic Interface: IFactory<T> for type-safe creation.
  • SO-Based Factories: Data-driven object families via ScriptableObjects.
  • Simple Prefab Factory: Quick GameObject spawning for straightforward assets.
  • Usage Scenario: Create kits (e.g., HeavyKit, LightKit) by composing factories and wiring them into your spawner.

Quick Start

Create a ScriptableObject-based factory by subclassing Factory<T> and wire it into your scene to start generating themed object kits.

Dependency Matrix

Required Modules

UnityEngine

Components

referencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: unity-abstract-factory
Download link: https://github.com/MuharremTozan/Ohm-Yura/archive/main.zip#unity-abstract-factory

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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