unity-abstract-factory
CommunityUnify Unity object creation across families.
Software Engineering#architecture#unity#gamedev#scriptableobject#factory-pattern#prefab#abstract-factory
AuthorMuharremTozan
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This tool provides a clean pattern to create and manage families of Unity objects by decoupling their instantiation from usage, enabling easier theme swapping and reuse across scenes.
Core Features & Use Cases
- Generic Interface: IFactory<T> for type-safe creation.
- SO-Based Factories: Data-driven object families via ScriptableObjects.
- Simple Prefab Factory: Quick GameObject spawning for straightforward assets.
- Usage Scenario: Create kits (e.g., HeavyKit, LightKit) by composing factories and wiring them into your spawner.
Quick Start
Create a ScriptableObject-based factory by subclassing Factory<T> and wire it into your scene to start generating themed object kits.
Dependency Matrix
Required Modules
UnityEngine
Components
referencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: unity-abstract-factory Download link: https://github.com/MuharremTozan/Ohm-Yura/archive/main.zip#unity-abstract-factory Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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