unity-builder-pattern
CommunityFluent builder for Unity GameObject setup.
AuthorMuharremTozan
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill streamlines Unity GameObject construction by providing a fluent, type-safe builder to reduce boilerplate and errors during setup.
Core Features & Use Cases
- Fluent API: Chainable methods for readable and maintainable object creation
- Generic Interface:
IBuilder<T>enables usage with any object type - Component Management: Easy addition and wiring of components
- Use Case: Create a Player GameObject with position, rotation, and essential components in a single declarative flow
Quick Start
Create a new GameObject named 'Player', set its position and rotation, then attach desired components using the fluent builder.
Dependency Matrix
Required Modules
None requiredComponents
referencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: unity-builder-pattern Download link: https://github.com/MuharremTozan/Ohm-Yura/archive/main.zip#unity-builder-pattern Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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