ui-ux-pro-theory

Community

Master game UI design from theory to UI.

AuthorMuharremTozan
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Designers need a cohesive set of design principles to create game UI that is visually striking yet readable across devices; this skill provides theory-driven guidance without tying to a specific engine.

Core Features & Use Cases

  • Color palettes & contrast: Provides palettes aligned to "Golden Sands & Muted Teals" with clear contrast guidelines for factions, biomes, and UI themes.
  • Typography & hierarchy: Guidance for header/body typography and visual hierarchy across menus, HUDs, and inventories.
  • UX patterns & visual language: Notched shapes, plate-like layering, and a scavenger aesthetic to achieve a distinctive UI style.
  • Use Case: A designer defines a Unity HUD style by applying the color language, typography pairings, and shape rules to a main menu and tooltip system.

Quick Start

Generate a Unity-ready design concept by applying the theory to a sample main menu.

Dependency Matrix

Required Modules

None required

Components

scripts

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: ui-ux-pro-theory
Download link: https://github.com/MuharremTozan/Ohm-Yura/archive/main.zip#ui-ux-pro-theory

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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