ui-ux-pro-theory
CommunityMaster game UI design from theory to UI.
AuthorMuharremTozan
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Designers need a cohesive set of design principles to create game UI that is visually striking yet readable across devices; this skill provides theory-driven guidance without tying to a specific engine.
Core Features & Use Cases
- Color palettes & contrast: Provides palettes aligned to "Golden Sands & Muted Teals" with clear contrast guidelines for factions, biomes, and UI themes.
- Typography & hierarchy: Guidance for header/body typography and visual hierarchy across menus, HUDs, and inventories.
- UX patterns & visual language: Notched shapes, plate-like layering, and a scavenger aesthetic to achieve a distinctive UI style.
- Use Case: A designer defines a Unity HUD style by applying the color language, typography pairings, and shape rules to a main menu and tooltip system.
Quick Start
Generate a Unity-ready design concept by applying the theory to a sample main menu.
Dependency Matrix
Required Modules
None requiredComponents
scripts
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: ui-ux-pro-theory Download link: https://github.com/MuharremTozan/Ohm-Yura/archive/main.zip#ui-ux-pro-theory Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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