unity-event-bus

Community

Zero-setup, type-safe Unity event bus.

AuthorMuharremTozan
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Unity projects often suffer from tight coupling between subsystems, causing brittle interactions and hard maintenance. This skill provides a high-performance, type-safe messaging hub that decouples components without ScriptableObject-based channels.

Core Features & Use Cases

  • Reflection bootstrapping automatically initializes buses on game load.
  • Static, per-type EventBus<T> hubs enable O(1) dispatch with zero allocations for messages.
  • Editor-safe cleanup clears static bindings when exiting Play Mode to prevent memory leaks.

Quick Start

Define an event struct implementing IEvent, register an EventBinding in OnEnable, and raise events with EventBus<T>.

Dependency Matrix

Required Modules

None required

Components

referencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: unity-event-bus
Download link: https://github.com/MuharremTozan/Ohm-Yura/archive/main.zip#unity-event-bus

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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