unity-event-bus
CommunityZero-setup, type-safe Unity event bus.
AuthorMuharremTozan
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Unity projects often suffer from tight coupling between subsystems, causing brittle interactions and hard maintenance. This skill provides a high-performance, type-safe messaging hub that decouples components without ScriptableObject-based channels.
Core Features & Use Cases
- Reflection bootstrapping automatically initializes buses on game load.
- Static, per-type EventBus<T> hubs enable O(1) dispatch with zero allocations for messages.
- Editor-safe cleanup clears static bindings when exiting Play Mode to prevent memory leaks.
Quick Start
Define an event struct implementing IEvent, register an EventBinding in OnEnable, and raise events with EventBus<T>.
Dependency Matrix
Required Modules
None requiredComponents
referencesassets
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Please help me install this Skill: Name: unity-event-bus Download link: https://github.com/MuharremTozan/Ohm-Yura/archive/main.zip#unity-event-bus Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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