tools-unity-scriptable-objects
CommunityStreamline Unity data with ScriptableObjects.
Software Engineering#unity#configuration#patterns#runtime#data-management#game-development#scriptableobjects
Authortjboudreaux
Version1.0.0
Installs0
System Documentation
What problem does it solve?
ScriptableObjects provide data containers that exist outside the scene hierarchy, enabling centralized configuration, shared data, and decoupled runtime systems across Unity projects.
Core Features & Use Cases
- Data Definition: CreateAssetMenu-based ScriptableObject definitions for items, configurations, and runtime state.
- Database Pattern: Collect and lookup definitions via ScriptableObject databases for fast, editor-friendly data retrieval.
- Runtime Data & Events: Use runtime value containers and event systems to propagate state changes without tight coupling.
- Editor Validation: Leverage editor-time checks to ensure IDs, references, and data integrity remain consistent.
Quick Start
Create a ScriptableObject item definition and attach it to a database to observe runtime lookups.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: tools-unity-scriptable-objects Download link: https://github.com/tjboudreaux/cc-plugin-unity-gamedev/archive/main.zip#tools-unity-scriptable-objects Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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