Travis Boudreaux
Community@tjboudreaux · Lafayette, LA
Founder & CTO @ Azra Games.
Agent Skills by Travis Boudreaux
Showing 61 vetted skills indexed across 3 GitHub repositories.
tools-unity-primetween
Create zero-allocation Unity tweens for position, scale, rotation, and color.
tools-unity-flowcanvas
Create and manage FlowCanvas ability graphs and custom nodes in Unity.
tools-unity-wwise
Integrate Wwise audio middleware with Unity for events, banks, RTPCs, and spatial audio.
tools-unity-vcontainer
Automate VContainer dependency injection setup for Unity projects.
tools-unity-sentry
Instrument Unity games with Sentry to capture crashes, transactions, and breadcrumbs.
tools-unity-navmesh
Validate Unity NavMesh graphs and compute safe paths for AI agents.
tools-unity-animation
Coordinate Unity animation patterns for Mecanim, Animancer, and root motion.
tools-unity-memorypack
Serialize Unity C# data with zero-allocation MemoryPack to minimize GC pressure.
tools-unity-ugui
Optimize Unity UI canvases and interactions for mobile performance.
tools-unity-addressables
Enable dynamic asset loading and memory management in Unity with Addressables patterns.
tools-unity-behavior-designer
Automate Unity AI design with Behavior Designer behavior trees and custom tasks.
tools-unity-physics
Prevent Unity physics tunneling with continuous collision detection and sphere casts.
tools-unity-object-pooling
Pools Unity objects to reduce garbage collection and improve runtime performance.
tools-unity-unitask
Implement zero-allocation UniTask async patterns with cancellation and coroutine interop in Unity.
tools-unity-state-machine
Build asynchronous Unity state machines with IState contracts and navigation controllers.
tools-unity-gameplay-ability-system
Implement Unity Gameplay Ability System with abilities, effects, attributes, and tags.
tools-unity-scriptable-objects
Organize Unity game data with ScriptableObject assets and databases.
tools-unity-test-framework
Creates NUnit EditMode and PlayMode tests for Unity projects.
eng-unity-mobile-optimization
Implement mobile-specific Unity optimizations for memory, battery, and thermal management.
tools-unity-cinemachine
Automate Cinemachine virtual camera patterns for Unity projects.
tools-unity-profiling
Profile Unity CPU/GPU timings, memory, and code execution with ProfilerMarker and FrameTimingManager.
thinking-socratic
Systematically applies six Socratic question types to deepen understanding and surface hidden assumptions in analysis and decision-making.
thinking-fermi-estimation
Decompose unknown quantities into estimable factors and combine them for order-of-magnitude estimates.
thinking-effectuation
Coordinate uncertain startup ventures using effectuation principles.