tools-unity-cinemachine

Community

Master Cinemachine for dynamic Unity cameras.

Authortjboudreaux
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Coordinating dynamic, cinematic camera behavior in Unity requires integrating multiple Cinemachine components and patterns; this skill offers tested configurations for gameplay cameras, cutscenes, shaking, framing, and state transitions to reduce setup time and bugs.

Core Features & Use Cases

  • Virtual camera setup, blending, and state-driven transitions for cohesive camera behavior.
  • Camera shake, target groups, dynamic FOV, dolly tracks, and confiner to enhance presentation and immersion.
  • Manual and animator-driven state switching to adapt to gameplay states and cutscenes.
  • Best practices and troubleshooting to ensure smooth camera performance across platforms.

Quick Start

Attach a Cinemachine virtual camera to your scene and follow the included patterns to enable state-driven, blended camera behavior.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: tools-unity-cinemachine
Download link: https://github.com/tjboudreaux/cc-plugin-unity-gamedev/archive/main.zip#tools-unity-cinemachine

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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