tools-unity-behavior-designer
CommunityBuild robust Unity AI with behavior trees.
Software Engineering#unity#ai#game-development#behavior-design#custom-tasks#behavior-tree#shared-variables
Authortjboudreaux
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Behavior Designer patterns simplify creating robust AI behaviors in Unity by providing reusable tasks, shared variables, and debugging tools.
Core Features & Use Cases
- Behavior Tree structure: Selector, Sequence, and Decorator patterns for modular AI.
- Custom Tasks and Shared Variables: Create tasks like AttackTarget, IsTargetInRange, WeightedSelector, and share data via SharedGameObject, SharedTransform, and other shared types.
- GAS integration and debugging: Examples show how to integrate with GAS and debug behavior trees in Unity.
Quick Start
Create a simple enemy AI that patrols between waypoints and engages a target when detected.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: tools-unity-behavior-designer Download link: https://github.com/tjboudreaux/cc-plugin-unity-gamedev/archive/main.zip#tools-unity-behavior-designer Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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