tools-unity-gameplay-ability-system

Community

Safe, scalable GAS patterns for Unity.

Authortjboudreaux
Version1.0.0
Installs0

System Documentation

What problem does it solve?

The GAS pattern provides a robust framework for implementing abilities, effects, attributes, and gameplay tags in Unity, delivering safe, scalable gameplay systems that reduce coupling and boilerplate.

Core Features & Use Cases

  • Safe activation, cancellation, and lifecycle management of abilities
  • Structured handling of effects (duration, stacking, cooldowns) and attribute interaction
  • Tag-based queries and attribute sets to drive flexible combat and gameplay decisions
  • Real-world scenario: model a spell that consumes resources, applies a timed buff, and cleanly ends when conditions change
  • Guidance on recursion safety and cleanup to prevent infinite loops and memory leaks

Quick Start

Create a GameplayAbilitySO and a GameplayEffectSO, wire them into an AbilitySystemComponent and an AttributeSet, and activate the ability to observe its effects.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: tools-unity-gameplay-ability-system
Download link: https://github.com/tjboudreaux/cc-plugin-unity-gamedev/archive/main.zip#tools-unity-gameplay-ability-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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