tools-unity-gameplay-ability-system
CommunitySafe, scalable GAS patterns for Unity.
Authortjboudreaux
Version1.0.0
Installs0
System Documentation
What problem does it solve?
The GAS pattern provides a robust framework for implementing abilities, effects, attributes, and gameplay tags in Unity, delivering safe, scalable gameplay systems that reduce coupling and boilerplate.
Core Features & Use Cases
- Safe activation, cancellation, and lifecycle management of abilities
- Structured handling of effects (duration, stacking, cooldowns) and attribute interaction
- Tag-based queries and attribute sets to drive flexible combat and gameplay decisions
- Real-world scenario: model a spell that consumes resources, applies a timed buff, and cleanly ends when conditions change
- Guidance on recursion safety and cleanup to prevent infinite loops and memory leaks
Quick Start
Create a GameplayAbilitySO and a GameplayEffectSO, wire them into an AbilitySystemComponent and an AttributeSet, and activate the ability to observe its effects.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: tools-unity-gameplay-ability-system Download link: https://github.com/tjboudreaux/cc-plugin-unity-gamedev/archive/main.zip#tools-unity-gameplay-ability-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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