tools-unity-profiling
CommunityTune Unity performance with precise profiling.
Authortjboudreaux
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Unity developers struggle to quickly identify performance bottlenecks due to fragmented tooling and ad-hoc measurements, leading to slower iteration and less reliable frame-rate stability.
Core Features & Use Cases
- ProfilerMarker usage patterns for codified performance regions to isolate work in Update, Physics, and rendering.
- FrameTimingManager integration to capture CPU/GPU frame timings across main and render threads for actionable bottlenecks.
- Memory profiling approaches, including memory snapshots, GC allocation tracking, and budgeting, to prevent unbounded growth and GC spikes.
- Use cases include optimizing scenes with hitch risks, validating improvements after changes, and enforcing runtime budgets on target devices.
Quick Start
Profile and optimize Unity runtime performance by instrumenting code with ProfilerMarker, FrameTimingManager, and memory metrics to identify bottlenecks and enforce performance budgets.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: tools-unity-profiling Download link: https://github.com/tjboudreaux/cc-plugin-unity-gamedev/archive/main.zip#tools-unity-profiling Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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