tools-unity-navmesh

Community

Safe, fast Unity NavMesh pathfinding.

Authortjboudreaux
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Unity NavMesh pathfinding can be error-prone and inefficient in production environments. This skill provides practical patterns to validate graphs, verify positions on the NavMesh, and robustly compute paths for AI agents.

Core Features & Use Cases

  • Graph validation and guards to ensure paths are only requested when the system is ready.
  • Safe NavMeshAgent integration with destination checks and path validation.
  • A* pathfinding integration with Seeker callbacks and error handling.
  • Path caching, batching, and distance-based routing to optimize performance.
  • Dynamic obstacle handling and asynchronous graph updates for responsive scenes.
  • Recovery and debugging utilities for stuck agents and fallbacks.

Quick Start

Integrate the SafeNavMesh path wrapper and call a path request with your agent's current position and a target to start robust pathfinding.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: tools-unity-navmesh
Download link: https://github.com/tjboudreaux/cc-plugin-unity-gamedev/archive/main.zip#tools-unity-navmesh

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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