tools-unity-navmesh
CommunitySafe, fast Unity NavMesh pathfinding.
Authortjboudreaux
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Unity NavMesh pathfinding can be error-prone and inefficient in production environments. This skill provides practical patterns to validate graphs, verify positions on the NavMesh, and robustly compute paths for AI agents.
Core Features & Use Cases
- Graph validation and guards to ensure paths are only requested when the system is ready.
- Safe NavMeshAgent integration with destination checks and path validation.
- A* pathfinding integration with Seeker callbacks and error handling.
- Path caching, batching, and distance-based routing to optimize performance.
- Dynamic obstacle handling and asynchronous graph updates for responsive scenes.
- Recovery and debugging utilities for stuck agents and fallbacks.
Quick Start
Integrate the SafeNavMesh path wrapper and call a path request with your agent's current position and a target to start robust pathfinding.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: tools-unity-navmesh Download link: https://github.com/tjboudreaux/cc-plugin-unity-gamedev/archive/main.zip#tools-unity-navmesh Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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