idle-clicker

Architect scalable idle/clicker game frameworks with big-number math and offline earnings systems.

3|Updated Apr 8, 2026
One-click install
npx skills add https://github.com/XeldarAlz/KlondikeSolitaire --skill idle-clicker
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: idle-clicker
Source: https://github.com/XeldarAlz/KlondikeSolitaire/tree/main/.claude/skills/genre/idle-clicker
Command: npx skills add https://github.com/XeldarAlz/KlondikeSolitaire --skill idle-clicker

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Idle/clicker game development often requires designing parallel systems for currency, progression, and offline earnings. This Skill provides a cohesive blueprint to implement those patterns consistently.

Core Features & Use Cases

  • Big-number arithmetic with clean formatting and display
  • Currency, upgrade, and prestige systems, including offline progress
  • Modular game systems like generators, milestones, and save/mersistence
  • Clear, extensible architecture suitable for mobile and desktop idle games
  • Built for testability and maintainability with clean separation of models and systems

Quick Start

Scaffold a new idle-clicker project and wire in big-number math, offline progress, and prestige/upgrade patterns.

Frequently Asked Questions about idle-clicker

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I implement offline progress and big-number math for an idle game?

To implement offline progress and big-number math for an idle game, you need a cohesive architecture that models scalable currencies, generators, and offline earnings consistently. This framework provides the blueprint to structure those parallel systems.

What is the best way to structure a prestige system for incremental games?

The best way to structure a prestige system for incremental games is through a modular architecture that cleanly separates progression models from core systems. This approach ensures maintainability and testability for complex upgrade trees.

How do you architect a scalable currency management system for mobile clicker games?

Architecting a scalable currency management system for mobile clicker games requires modular generators and clear separation of models to handle big-number arithmetic and save compatibility. This framework scaffolds those exact components.

Does this idle game architecture support save compatibility across upgrades?

Yes, this idle game architecture supports save compatibility across upgrades by utilizing a modular game system design with clear separation of models. This ensures persistent data remains stable during framework extensions.

Can I prototype big-number economies for desktop idle games using this framework?

Yes, you can prototype big-number economies for desktop idle games using this framework. It is built to be extensible and suitable for both mobile and desktop platforms requiring complex automation flows.

Why use a modular architecture for clicker game generator systems?

Use a modular architecture for clicker game generator systems to achieve clean separation of models, ensuring maintainability and testability. This prevents tangled logic when scaling automation flows and milestone tracking.