game__tuning-economy-progression
CommunityTune and balance game economies and progression.
Authorerikhazzard
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Designs and tunes game economies and progression systems to prevent inflation, balance pacing, and ensure meaningful rewards across core loops, currencies, loot, and unlocks.
Core Features & Use Cases
- Pass 0 intake: gather game context (genre, core loop, currencies, unlocks) and define success metrics.
- Pass 1 economy flow audit: map faucets, sinks, feedback loops, and inflation risks.
- Pass 2 curve design: craft XP/level curves, difficulty scaling, and reward pacing to match play sessions.
- Pass 3 reward scheduling & loot: design loot tables, pity systems, and reward cadence for variety.
- Pass 4 simulation & validation: run forward simulations to project balance over time and detect edge cases.
- Pass 5 implementation guidance: provide production-ready formulas, JS patterns, and guardrails for tuning.
Quick Start
Provide your game's core loop details and current economy data, and I will generate a tuned economy design pass.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game__tuning-economy-progression Download link: https://github.com/erikhazzard/vasir/archive/main.zip#game-tuning-economy-progression Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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