Erik Hazzard
Community@erikhazzard · Berkeley
author, cofounder (tbh app - acquired by facebook), dataviz nerd, dad
Agent Skills by Erik Hazzard
Showing 57 vetted skills indexed across 1 GitHub repositories.
skills__create-skill
Create, rewrite, audit, and debug SKILL.md manifests with frontmatter and references.
game__directing
Generate a Design Brief and validation plan before writing code.
ops__maintain-incident-postmortem
Compose structured incident postmortems from scattered evidence into source-backed narratives.
plan__creating-milestones
Plan production-ready milestones with user journeys and acceptance criteria.
game__tuning-economy-progression
Design and balance game economies and progression systems with JavaScript patterns.
design__animating-interfaces
Design motion token systems for web interfaces with easing curves and durations.
design__designing-game-ui-for-idavoll
Design deterministic mobile-first Idavoll game UI with vanilla DOM and UI kit primitives.
documentation__writing
Classify and restructure technical documentation using the Diátaxis framework.
architecture__critiquing-design
Critique early-stage architecture designs to surface constraints and risks.
handoff__final-quality-gate
Enforce code and testing audits to produce auditable pass/fail handoff verdicts.
agents__creating-folder-agents
Create or update folder-scoped AGENTS.md files with domain constraints and coding conventions.
whitepaper__analyze-mmo-whitepaper
Analyze MMO design material into memos of knobs, trade-offs, failure modes, and signals.
game__genre--building-puzzle
Build modular grid puzzle frameworks separating game logic from visuals.
writing__response-quality-style-guide
Enforce grounded, concrete prose and sentence-end emphasis in responses.
game__generating-procedural-content
Create seedable procedural generation pipelines for JavaScript games.
game__building-loot-systems
Design end-to-end loot systems for JavaScript 2D games.
design__designing-cli
Design CLI interfaces with structured color, typography, and accessibility guidance.
prompt__create-analysis
Analyze prompts across Phases 1–5 and synthesize gaps into a YAML metadata block.
ui__revamping-game-shell-ui
Redesign Idavoll game UI shells with vanilla DOM and UI kit while preserving deterministic replay.
eval__design-proof-gates
Decompose value claims into falsifiable proof gates and eval-plans.
prompt__reverse-engineering
Extract underlying instructions from LLM output into reusable system prompts.
game__genre--building-idle-games
Model scalable idle game economies, progression curves, and mobile UX.
prompt__writing-persona
Apply EmotionPrompt, Structured Expert Framing, and Track Record signals to AI prompts.
persona__selecting
Load persona definitions to adopt a specified role for a task.