game__directing
CommunityDirects game design with a compact brief.
Authorerikhazzard
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Directs game design by producing a compact, enforceable Design Brief and validation plan before any code is written, preventing incoherent games that feel random and ensuring alignment with the intended vision for iOS touch-first experiences.
Core Features & Use Cases
- Produces a Design Brief that defines the emotional target, core mechanics, and validation criteria before any implementation.
- Enforces a three-system constraint and coherence lenses to keep scope tight and focused.
- Validates that generated code and assets align with the defined brief, reducing rework and drift.
- Use Case: kick off a new game concept and lock the design before prototyping.
Quick Start
Provide a Design Brief outlining vision, constraints, and three systems before any implementation begins.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game__directing Download link: https://github.com/erikhazzard/vasir/archive/main.zip#game-directing Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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