puzzle

Provide a modular architecture for mobile grid-based puzzle games with undo and hints.

3|Updated Apr 8, 2026
One-click install
npx skills add https://github.com/XeldarAlz/KlondikeSolitaire --skill puzzle
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: puzzle
Source: https://github.com/XeldarAlz/KlondikeSolitaire/tree/main/.claude/skills/genre/puzzle
Command: npx skills add https://github.com/XeldarAlz/KlondikeSolitaire --skill puzzle

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Provides a reusable architecture for mobile grid-based puzzle games, incorporating grid/board logic, undo/redo, hint systems, level packs, star ratings, touch drag-and-drop, and guided tutorials.

Core Features & Use Cases

  • Grid/Board logic templates plus a modular move/validation pipeline for deterministic gameplay across puzzles.
  • Undo/redo support via a Command pattern, plus a scalable level-pack system with per-level star ratings and progression tracking.
  • Hint systems, tutorial overlays, and touch input patterns for smooth onboarding and player guidance.
  • Use Case: Build a new puzzle game by composing the provided grid, level packs, and input handling to ship a mobile title quickly.

Quick Start

Create a new grid-based puzzle level by applying the provided Grid/Board logic and Undo/Hint systems.

Frequently Asked Questions about puzzle

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build a mobile puzzle game with grid logic and undo support?

Use a reusable architecture for mobile grid-based puzzle games that provides grid/board logic templates, undo/redo via a Command pattern, and a modular move validation pipeline for deterministic gameplay.

What's the best way to implement level progression and star ratings in a puzzle game?

Implement a scalable level-pack system with per-level star ratings and progression tracking, which handles level progression deterministically across mobile puzzle titles.

Can I add tutorial overlays and hint systems to a grid-based puzzle game?

Yes, you can add hint systems and tutorial overlays alongside touch input patterns to provide smooth onboarding and player guidance in a grid-based puzzle game.

Does this puzzle game architecture support touch drag-and-drop interactions?

Yes, the architecture provides a touch input workflow with drag-and-drop interactions designed for smooth mobile gameplay and performance-conscious operation across platforms.

How do I validate moves deterministically in a grid puzzle game?

Apply a modular move and validation pipeline within the grid logic templates to ensure deterministic gameplay operations across mobile puzzle titles.