topdown

Community

Build scalable top-down mobile gameplay.

AuthorXeldarAlz
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Provides reusable, battle-tested architecture patterns for building mobile top-down games, reducing boilerplate and accelerating iteration across movement, navigation, and combat systems.

Core Features & Use Cases

  • Movement Patterns: Virtual Joystick, Twin-Stick, and Tap-to-Move to support various device inputs.
  • World & Camera: Room transitions, confiners, and a minimal top-down camera setup with optional fog of war and minimized render scope.
  • Enemy AI & Waves: Wave spawns, patrol/chase/attack states, and simple alert propagation for scalable combat scenarios.
  • Shooting & Pooling: Projectile firing with object pooling, spread shots, and impact effects.
  • Performance & Scaling: Spatial partitioning, staggered AI updates, and pooling strategies to handle 50+ enemies efficiently.

Quick Start

Create a new top-down scene and wire a player with a virtual joystick, basic room transitions, and a simple enemy wave system as described.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: topdown
Download link: https://github.com/XeldarAlz/KlondikeSolitaire/archive/main.zip#topdown

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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