What problem does it solve?
Match-3 game development often requires assembling multiple systems (grid management, matching logic, cascading tiles, and level objectives). This skill provides a coherent blueprint and sample code structure to assemble a complete, maintainable match-3 architecture in Unity.
Core Features & Use Cases
- Grid System: configurable board size with a clean separation between model and view.
- Match Detection & Cascade: robust detection of horizontal, vertical, and intersecting matches plus gravity and refill loops.
- Special Tiles & Combos: nine tile types (striped, wrapped, color bombs) with chain mechanics and combo scoring.
- Level Objectives & Lives: integrated scoring, lives/energy system, and progression toward win/lose conditions.
- Extendable Architecture: DI-friendly components (BoardModel, MatchDetector, CascadeSystem, ObjectiveTracker) suitable for educational demos and small games.
Quick Start
Create a 7x9 match-3 board, populate it with tile types, and execute the cascade loop to resolve all matches.