animation-modify

Modify Unity Animation Clips by managing curves, events, frame rates, and wrap modes.

Updated May 3, 2026
One-click install
npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill animation-modify-rakamenouya
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: animation-modify
Source: https://github.com/RakameNouya/MR-Bab_10_and_Kel_3/tree/main/.gemini/skills/animation-modify
Command: npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill animation-modify-rakamenouya

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill simplifies the process of modifying Unity Animation Clips, automating the addition, removal, and alteration of animation curves, events, and properties.

Core Features & Use Cases

  • Batch Modification: Apply multiple modifications to a Unity AnimationClip in a single operation.
  • Curve Management: Set, remove, or clear animation curves, and define frame rates and wrap modes.
  • Event Handling: Add or clear animation events for precise control over animations.
  • Use Case: Optimize animations by adding new curves or improving existing ones, without manually editing each frame.

Quick Start

Apply a series of modifications to the 'exampleClip.anim' AnimationClip using the animation-modify skill.

Frequently Asked Questions about animation-modify

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I batch modify Unity animation clips without editing each frame manually?

You can batch modify Unity animation clips by applying multiple alterations to an AnimationClip asset in a single operation, automating the addition, removal, and alteration of curves, events, and properties without manual frame editing.

Can I add or remove animation curves in Unity programmatically?

Yes, you can add or remove animation curves in Unity programmatically by setting, clearing, or removing specific curves within an AnimationClip asset, while also defining frame rates and wrap modes.

What is the best way to add animation events to a Unity AnimationClip?

The best way to add animation events to a Unity AnimationClip is using batch modification scripts to add or clear events, providing precise control over animation triggers without manual timeline editing.

Does this Unity animation modification approach work outside the Unity Editor environment?

No, this Unity animation modification approach does not work outside the Unity Editor environment, as it requires direct access to the AnimationClip asset within the Unity Editor to operate.

How do I set frame rates and wrap modes for Unity animation clips?

You can set frame rates and wrap modes for Unity animation clips by applying batch modifications to the AnimationClip asset, optimizing and defining playback behavior without manual frame adjustments.