animator-modify

Automates adding, removing, altering Unity AnimatorController parameters, layers, states, and transitions.

Updated May 3, 2026
One-click install
npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill animator-modify-rakamenouya
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: animator-modify
Source: https://github.com/RakameNouya/MR-Bab_10_and_Kel_3/tree/main/.gemini/skills/animator-modify
Command: npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill animator-modify-rakamenouya

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill streamlines the process of modifying Unity AnimatorControllers, allowing users to add, remove, and manage parameters, layers, states, and transitions without manually editing the controller files.

Core Features & Use Cases

  • Batch Modifications: Apply a series of changes to a Unity AnimatorController at once.
  • Parameter Management: Add or remove parameters of various types (float, int, bool, trigger).
  • Layer and State Manipulation: Add or remove layers and states within layers.
  • Transition Control: Add or remove transitions between states.
  • Use Case: If you need to update an AnimatorController for a character in your game without manually adjusting each parameter, this skill can save you significant time and effort.

Quick Start

Run the 'animator-modify' skill with the AnimatorController path and the modifications you want to apply.

Frequently Asked Questions about animator-modify

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I batch modify Unity AnimatorController parameters and states?

Batch modify Unity AnimatorController parameters and states by supplying the controller asset path and desired changes to this skill. It automates adding, removing, and altering layers, parameters, states, and transitions in a single execution.

What is the best way to add transitions between states in a Unity AnimatorController?

The best way to add transitions between states in a Unity AnimatorController is using an automated modification skill. It handles transition control directly, preventing manual file editing errors and streamlining state machine updates.

Can I manage float, int, bool, and trigger parameters in Unity without manually editing the AnimatorController?

Yes, you can manage float, int, bool, and trigger parameters in Unity without manually editing the AnimatorController. This skill automates parameter management, validating inputs to ensure proper execution across various types.

Do I need an existing AnimatorController asset in my Unity project to use this skill?

Yes, you need an existing AnimatorController asset present in your Unity project to use this skill. It requires the Unity environment and the target AnimatorController asset to apply modifications like layer and state manipulation.

How does input validation work when altering Unity AnimatorController layers and states?

Input validation when altering Unity AnimatorController layers and states ensures proper execution by checking modifications before applying them. The skill validates inputs to prevent invalid parameter, layer, state, or transition additions and removals.