animator-get-data

Inspect Unity AnimatorController assets for parameters, layers, states, and transitions.

Updated May 3, 2026
One-click install
npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill animator-get-data-rakamenouya
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: animator-get-data
Source: https://github.com/RakameNouya/MR-Bab_10_and_Kel_3/tree/main/.gemini/skills/animator-get-data
Command: npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill animator-get-data-rakamenouya

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires unity-mcp-cli, and includes scripts (resource) components.

What problem does it solve?

This Skill solves the problem of manually inspecting Unity AnimatorController assets by providing a comprehensive overview of their parameters, layers, states, and transitions.

Core Features & Use Cases

  • Detailed Inspection: Offers in-depth analysis of an AnimatorController's name, parameters, layers, states, and transitions.
  • Automation: Automates the process of extracting AnimatorController data, which is useful for scripting or modifying animations.
  • Use Case: When developing animations for Unity, this Skill can help quickly understand the structure of an AnimatorController before modifying it with another tool.

Quick Start

Use the animator-get-data skill to inspect the 'AnimatorController' asset located at 'Assets/AnimatorController.controller'.

Frequently Asked Questions about animator-get-data

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I inspect a Unity AnimatorController to list its parameters and transitions?

You can inspect a Unity AnimatorController by automating data extraction to retrieve its controller name, parameters, layers, states, and transitions. This provides structured data of the animation control logic for scripting and modification purposes.

What is the best way to extract AnimatorController data for Unity animation automation?

The best way to extract AnimatorController data is by using an automated inspection process that targets the asset directly. It retrieves the controller name, parameters, layers, states, and transitions, outputting structured data for Unity animation automation.

Do I need unity-mcp-cli to analyze Unity AnimatorController states and layers?

Yes, you need the unity-mcp-cli tool to analyze Unity AnimatorController states and layers. The Skill requires this dependency alongside an active Unity project containing AnimatorController assets to successfully operate and extract the structural data.

Can I use this automated inspection to understand animation control logic before modifying it?

Yes, you can use automated AnimatorController inspection to understand animation control logic before modifying it. The process delivers a comprehensive overview of parameters, layers, states, and transitions, allowing you to quickly grasp the structure of your Unity animations.

What limitations exist when automating AnimatorController inspection with unity-mcp-cli?

A key limitation of automating AnimatorController inspection is its strict dependency on the unity-mcp-cli tool and a Unity project containing valid AnimatorController assets. Without this specific environment setup, the automated extraction cannot operate or retrieve structural data.