probuilder-bridge

Bridge two edges in a Unity ProBuilderMesh while preserving mesh integrity.

Updated May 3, 2026
One-click install
npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill probuilder-bridge
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: probuilder-bridge
Source: https://github.com/RakameNouya/MR-Bab_10_and_Kel_3/tree/main/.gemini/skills/probuilder-bridge
Command: npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill probuilder-bridge

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill addresses the challenge of connecting separate parts of geometry or filling gaps in a ProBuilderMesh in Unity, providing a seamless way to bridge two existing edges.

Core Features & Use Cases

  • Bridge Edges: Create a new face that bridges two existing edges in a ProBuilderMesh.
  • Geometry Connection: Connect separate parts of geometry for more complex models.
  • Gap Filling: Fill gaps between disjoint sections of a mesh.
  • Use Case: When you have two separate parts of a model that need to be connected or have a gap filled, this Skill can be used to automatically create the necessary bridge.

Quick Start

Use the probuilder-bridge skill to bridge the edges between vertices 0 and 1 of the ProBuilder mesh at the GameObject 'myMeshObject'.

Frequently Asked Questions about probuilder-bridge

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I bridge two edges in a ProBuilder mesh in Unity?

To bridge edges in a ProBuilder mesh, you specify the target GameObject and the vertex indices. This connects the selected edges to form a new face, handling both manifold and non-manifold edges while ensuring mesh integrity.

Can I fill gaps between disjoint sections of a 3D model in Unity?

Yes, you can fill gaps between disjoint sections of a 3D model by bridging two existing edges in a ProBuilderMesh. This creates a new face that seamlessly connects the separate parts of your geometry.

Does bridging edges in Unity ProBuilder support non-manifold geometry?

Bridging edges in Unity ProBuilder fully supports non-manifold geometry. It handles both manifold and non-manifold edges during the connection process and ensures overall mesh integrity post-bridge creation.

What do I need to connect separate parts of geometry using ProBuilder?

You need the Unity editor environment with Unity's ProBuilder package installed. Once set up, you can connect separate parts of geometry by targeting a specific ProBuilderMesh and specifying the edges to bridge.

Why use edge bridging for 3D modeling tasks in Unity?

Edge bridging is used for 3D modeling tasks in Unity to quickly connect separate parts of geometry or fill gaps. It automatically generates the necessary face between two edges, creating complex models seamlessly.

Are there limitations when creating a bridge between edges in a ProBuilderMesh?

The primary constraint is that it requires Unity's ProBuilder package and operates within the Unity editor environment. It is specifically designed for mesh editing tasks on ProBuilderMesh objects to ensure mesh integrity.