unity-probuilder

Automate ProBuilder mesh creation and editing in Unity projects.

Updated Apr 11, 2026
One-click install
npx skills add https://github.com/lrbjk/FenShen_Remake_V0 --skill unity-probuilder-lrbjk
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-probuilder
Source: https://github.com/lrbjk/FenShen_Remake_V0/tree/main/.codex/skills/unity-skills/skills/probuilder
Command: npx skills add https://github.com/lrbjk/FenShen_Remake_V0 --skill unity-probuilder-lrbjk

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

ProBuilder-based mesh creation and editing in Unity is made efficient with targeted operations for shapes, extrusions, bevels, and subdivisions, enabling rapid prototyping and iteration.

Core Features & Use Cases

  • Create parametric ProBuilder shapes (Cube, Sphere, Cylinder, etc.)
  • Extrude faces and edges, bevel, and subdivide meshes
  • Perform procedural mesh operations with automatic mesh rebuilds and guardrails

Quick Start

Create a simple cube shape named TestBlock with size 1×1×1 in a Unity scene.

Frequently Asked Questions about unity-probuilder

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate ProBuilder mesh creation and editing in Unity?

Automate ProBuilder mesh creation and editing by generating parametric shapes, extruding faces and edges, beveling, and subdividing meshes directly within Unity projects. It handles mesh rebuilds and refreshes automatically.

Do I need the com.unity.probuilder package to extrude and subdivide meshes?

Yes, the com.unity.probuilder package is required to perform procedural mesh operations like extruding and subdividing. The automation handles ToMesh and Refresh calls automatically to ensure updates apply correctly.

Can I create parametric Unity 3D models like cubes and spheres programmatically?

Yes, you can create parametric Unity 3D models like cubes, spheres, and cylinders programmatically. This enables rapid prototyping and iteration without manual modeling in the editor.

What's the best way to bevel edges and faces for rapid prototyping in Unity?

The best way to bevel edges and faces for rapid prototyping in Unity is using targeted ProBuilder operations. This approach provides efficient iteration with automatic mesh rebuilds and built-in guardrails.

Why does my Unity procedural mesh fail to update after subdivide operations?

Procedural meshes may fail to update if ToMesh and Refresh calls are not triggered after subdivide operations. This Skill handles those mesh rebuild steps automatically to prevent manual update errors.

Are there limitations when performing procedural mesh operations with ProBuilder?

Procedural mesh operations with ProBuilder are limited by the com.unity.probuilder package constraints and rely on automatic guardrails to prevent invalid geometry during extrusions, bevels, and subdivisions.