probuilder-delete-faces

Delete faces from ProBuilder meshes by index or direction in Unity.

Updated May 3, 2026
One-click install
npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill probuilder-delete-faces
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: probuilder-delete-faces
Source: https://github.com/RakameNouya/MR-Bab_10_and_Kel_3/tree/main/.gemini/skills/probuilder-delete-faces
Command: npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill probuilder-delete-faces

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill allows users to efficiently remove specific faces from ProBuilder meshes, whether by explicit indices or by semantic direction (like 'Up' or 'Down'), streamlining mesh editing processes in Unity.

Core Features & Use Cases

  • Face Deletion: Remove individual or multiple faces from a ProBuilder mesh.
  • Semantic Selection: Select faces based on direction (Up, Down, Left, Right, Forward, Back).
  • Use Case: A Unity environment designer needs to quickly remove the bottom face of multiple floor objects or clean up mesh geometry by removing internal wall sections identified by their face direction.

Quick Start

Use the probuilder-delete-faces skill to delete the 'down' faces from the selected GameObject.

Frequently Asked Questions about probuilder-delete-faces

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I delete specific faces from a ProBuilder mesh in Unity?

You can delete specific faces from a ProBuilder mesh in Unity by targeting them with explicit face indices or semantic direction selection. This streamlines mesh editing workflows by allowing programmatic removal of individual or multiple geometry sections.

Can I remove ProBuilder faces by direction like Up or Down instead of index numbers?

Yes, you can remove ProBuilder faces by semantic direction like Up, Down, Left, Right, Forward, or Back. This semantic selection method allows you to quickly target and delete mesh faces without needing to manually identify explicit index numbers.

What do I need to programmatically edit ProBuilder mesh geometry in the Unity editor?

To programmatically edit ProBuilder mesh geometry, you need access to the Unity Editor API and a target GameObject with a ProBuilderMesh component. These prerequisites allow the Skill to interact with and modify the mesh within the Unity scene editing environment.

What is the best way to clean up internal wall sections or bottom faces in Unity 3D modeling?

The best way to clean up internal wall sections or bottom faces in Unity 3D modeling is using semantic direction face deletion. By selecting faces based on their direction, environment designers can efficiently batch remove unwanted geometry from ProBuilder meshes.

Are there limitations when using explicit face indices to remove ProBuilder mesh geometry?

When using explicit face indices to remove ProBuilder mesh geometry, the limitation is that you must know the exact index numbers beforehand. If the mesh structure changes or indices shift, you may need to use semantic direction selection as a more reliable alternative.