unity-probuilder

Create and modify ProBuilder shapes in Unity with face, edge, and mesh operations.

Updated Apr 30, 2026
One-click install
npx skills add https://github.com/jinluli/EnglishLearnTool --skill unity-probuilder-jinluli
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-probuilder
Source: https://github.com/jinluli/EnglishLearnTool/tree/main/Packages/SkillsForUnity/unity-skills~/skills/probuilder
Command: npx skills add https://github.com/jinluli/EnglishLearnTool --skill unity-probuilder-jinluli

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires com.unity.probuilder, and includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill streamlines the process of creating and modifying ProBuilder shapes in Unity, making it easier to build complex 3D models and environments.

Core Features & Use Cases

  • Shape Creation: Generate a variety of ProBuilder shapes like cubes, spheres, cylinders, and more.
  • Face Operations: Perform operations on faces such as extruding, deleting, merging, flipping normals, and detaching.
  • Edge Operations: Bevel and extrude edges to create smooth transitions and detailed geometry.
  • Mesh Operations: Subdivide, conform normals, combine meshes, and manipulate vertices.
  • UV Operations: Project UVs onto faces for proper texture mapping.
  • Material Application: Assign materials to entire meshes or specific faces.
  • Batch Creation: Create multiple shapes in one call for level design.
  • Use Case: If you're building a game level and need to create multiple platforms or obstacles, this Skill can help you quickly generate the shapes you need.

Quick Start

Use the unity-probuilder skill to create a cube shape at the origin with a size of 1x1x1 units.

unity_skills.call_skill("probuilder_create_shape", shape="Cube", name="Cube", x=0, y=0, z=0, sizeX=1, sizeY=1, sizeZ=1)

Frequently Asked Questions about unity-probuilder

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create ProBuilder shapes in Unity for level design?

To create ProBuilder shapes in Unity, you can generate primitives like cubes, spheres, and cylinders by specifying parameters such as position and size, or use batch creation to generate multiple shapes at once for level design.

Can I extrude and bevel edges on Unity meshes without external 3D modeling software?

Yes, you can perform edge operations like beveling and extruding directly on Unity meshes to create smooth transitions and detailed geometry without leaving the editor.

What Unity package do I need to manipulate meshes and perform face operations like flipping normals?

You need the com.unity.probuilder package installed in Unity to manipulate meshes, subdivide geometry, and perform face operations like flipping normals, detaching, and merging.

How do I apply materials and project UVs onto specific faces of a ProBuilder mesh?

You can project UVs onto faces for proper texture mapping and assign materials to either entire ProBuilder meshes or specific selected faces directly through scripting operations.

What is the best way to generate multiple platforms and obstacles in Unity quickly?

Batch creation allows you to generate multiple ProBuilder shapes in a single call, making it the best way to quickly build complex environments and level design elements like platforms and obstacles.