unity-probuilder

Create and edit ProBuilder meshes for Unity level blockouts.

1|Updated May 21, 2026
One-click install
npx skills add https://github.com/YiDuandtdt/Bone-Throne --skill unity-probuilder-yiduandtdt
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-probuilder
Source: https://github.com/YiDuandtdt/Bone-Throne/tree/main/.agents/skills/unity-skills/skills/probuilder
Command: npx skills add https://github.com/YiDuandtdt/Bone-Throne --skill unity-probuilder-yiduandtdt

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

ProBuilder enables rapid, editable mesh creation for blockout and level geometry in Unity, solving the burden of manually constructing and adjusting complex environments.

Core Features & Use Cases

  • Create parametric shapes with probuilder_create_shape and batch creation with probuilder_create_batch for large layouts.
  • Edit topology with face, edge, and vertex operations such as extrude, bevel, move vertices, and material assignment.
  • Real-world use: rapidly prototype a level blockout, refine layouts, and apply quick colors before final asset pass.

Quick Start

Create a Cube named Block01 using ProBuilder to begin your blockout.

Frequently Asked Questions about unity-probuilder

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a level blockout using Unity ProBuilder?

You can use ProBuilder to rapidly prototype a Unity level blockout by creating parametric shapes and editing their topology, solving the burden of manually constructing and adjusting complex environments.

What mesh operations are available for editing ProBuilder geometry?

Available ProBuilder mesh operations include face, edge, and vertex editing such as extrude, bevel, move vertices, and material assignment to refine scene topology.

Does the ProBuilder workflow require any specific Unity packages?

Yes, the ProBuilder mesh editing workflow requires the com.unity.probuilder package, and the system includes safe handling mechanisms to manage scenarios where the package is missing.

Can I batch create multiple ProBuilder shapes for large scene layouts?

Yes, you can batch create multiple ProBuilder shapes for large scene layouts using the batch creation functionality, allowing rapid prototyping of extensive level geometry.

What is the best way to prototype scene geometry before the final asset pass?

The best way to prototype scene geometry before the final asset pass is using ProBuilder to blockout layouts, refine topology, and apply quick colors iteratively.