unity-probuilder

Create and edit ProBuilder meshes for Unity level blockouts.

Updated Mar 30, 2026
One-click install
npx skills add https://github.com/krl76/MP-Study-Projects --skill unity-probuilder-krl76
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-probuilder
Source: https://github.com/krl76/MP-Study-Projects/tree/main/Practice1/.codex/skills/unity-skills/skills/probuilder
Command: npx skills add https://github.com/krl76/MP-Study-Projects --skill unity-probuilder-krl76

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

ProBuilder meshes are powerful but editing them directly in Unity can be error-prone and time-consuming with primitive GameObjects. This skill provides a comprehensive set of ProBuilder tools for blockout, geometry refinement, and procedural editing.

Core Features & Use Cases

  • Create shapes quickly with probuilder_create_shape and batch creation with probuilder_create_batch for level blockouts.
  • Edit topology and geometry with extrude, bevel, merge, detach, and bridge operations, plus vertex and UV tooling like move, get, set, and project UVs.
  • Query and adjust pivots, apply quick materials for prototyping, and transition to production materials as needed.
  • Use this for level design, space planning, and iterative environment construction when editable topology is required.

Quick Start

Start by creating a batch of shapes with probuilder_create_shape or probuilder_create_batch, then apply an extrude and bevel to begin blockout.

Frequently Asked Questions about unity-probuilder

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create ProBuilder meshes for level blockout in Unity?

ProBuilder mesh editing in Unity supports extrude, bevel, merge, detach, and bridge operations for geometry refinement. You can also move, get, set vertices and project UVs to maintain clean topology during level design.

Can I apply and adjust materials on ProBuilder meshes programmatically?

ProBuilder mesh workflows are designed for iterative level design where editable topology is required. If your task only needs static primitive GameObjects without topology editing or UV control, standard Unity primitives may be simpler than using ProBuilder mesh operations.

Do I need the com.unity.probuilder package to edit mesh topology in Unity?

Yes, you need the com.unity.probuilder package installed in your Unity project to use these mesh modeling and topology editing capabilities. The skill requires this package to expose its create, edit, query, and material operations.

What is the best way to do procedural mesh modeling for Unity level design?

Batch creation in ProBuilder allows generating multiple shape primitives at once for level blockouts. You use probuilder_create_batch to populate your environment quickly, then iteratively edit topology and UVs on the generated meshes.