What problem does it solve?
ProBuilder meshes are powerful but editing them directly in Unity can be error-prone and time-consuming with primitive GameObjects. This skill provides a comprehensive set of ProBuilder tools for blockout, geometry refinement, and procedural editing.
Core Features & Use Cases
- Create shapes quickly with probuilder_create_shape and batch creation with probuilder_create_batch for level blockouts.
- Edit topology and geometry with extrude, bevel, merge, detach, and bridge operations, plus vertex and UV tooling like move, get, set, and project UVs.
- Query and adjust pivots, apply quick materials for prototyping, and transition to production materials as needed.
- Use this for level design, space planning, and iterative environment construction when editable topology is required.
Quick Start
Start by creating a batch of shapes with probuilder_create_shape or probuilder_create_batch, then apply an extrude and bevel to begin blockout.