unity-probuilder

Create and edit ProBuilder mesh geometry with face, edge, and vertex operations.

6|Updated Apr 2, 2026
One-click install
npx skills add https://github.com/dyCuong03/unity-agent-team --skill unity-probuilder-dycuong03
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-probuilder
Source: https://github.com/dyCuong03/unity-agent-team/tree/main/.claude/skills/unity-skills/skills/probuilder
Command: npx skills add https://github.com/dyCuong03/unity-agent-team --skill unity-probuilder-dycuong03

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

It removes friction from creating and iterating blockout and level geometry by giving you an editable ProBuilder mesh workflow instead of relying on fixed primitives.

Core Features & Use Cases

  • ProBuilder shape creation & batch building for rapid environment blockouts with consistent scale and placement.
  • Topology editing (faces/edges/vertices) to extrude, bevel, subdivide, weld, merge, flip normals, and move vertices for precise structural forms.
  • Material/UV support to quickly assign face materials and project UVs for better look-dev and downstream gameplay readability.

Use it when you need procedural or manual refinement of ramps, walls, furniture blockout decomposition, and other spatial designs that benefit from editable topology.

Quick Start

Use the unity-probuilder skill to create a ProBuilder table blockout (top + legs), then extrude and bevel the needed faces to achieve the final outline.

Frequently Asked Questions about unity-probuilder

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a 3D level blockout in Unity without relying on fixed primitives?

ProBuilder editable mesh modeling enables rapid 3D level blockout in Unity by allowing procedural shape creation and topology-aware edits. It replaces fixed primitives with editable geometry for quickly refining ramps, stairs, and furniture decomposition.

How do I extrude and bevel faces when editing a ProBuilder mesh?

You can extrude and bevel faces on a ProBuilder mesh through deterministic skill calls that apply topology-aware geometry edits. This workflow supports face, edge, and vertex-level modifications for precise structural forms and prototyping layouts.

Do I need the com.unity.probuilder package to edit mesh topology in Unity?

Yes, the com.unity.probuilder package is required to edit mesh topology in Unity. The skill includes safe handling for missing-package execution, but the actual creation and refinement of editable ProBuilder geometry depends on this package being installed.

What is the best way to assign materials and project UVs for Unity scene geometry?

Using the ProBuilder workflow is the best way to assign face materials and project UVs for Unity scene geometry. This enables better look-dev and downstream gameplay readability for procedural layouts and environment prototypes.

Can I use ProBuilder for DOTS scene level geometry and procedural layouts?

Yes, you can use ProBuilder for DOTS scene level geometry and procedural layouts. The skill supports creating and refining Unity scene geometry with deterministic operations for spatial designs that benefit from editable topology.

Why does ProBuilder geometry editing fail with a missing package error?

ProBuilder geometry editing fails with a missing package error if the com.unity.probuilder package is not installed in your Unity project. The skill provides safe handling for this missing-package execution to prevent critical workflow breakdowns.