animsequence

Create and manipulate Unreal animation sequences using Python.

586|127|Updated Sep 12, 2025
One-click install
npx skills add https://github.com/kevinpbuckley/VibeUE --skill animsequence
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: animsequence
Source: https://github.com/kevinpbuckley/VibeUE/tree/main/Content/Skills/animsequence
Command: npx skills add https://github.com/kevinpbuckley/VibeUE --skill animsequence

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill provides programmatic access to Unreal animation sequences, enabling you to query, inspect, and author animations via Python without manual editor steps.

Core Features & Use Cases

  • Discover animation sequences for a given skeleton and inspect metadata such as duration, frame rate, and bone tracks.
  • Create new animations from reference poses or custom bone tracks, and read/write keyframes, curves, notifies, and sync markers.
  • Automate common animation workflows (pose extraction, batch edits, and export/import) in CI or tooling pipelines.

Quick Start

Use AnimSequenceService to list animations for a skeleton, then create a static pose animation from a reference pose and save it to disk.

Frequently Asked Questions about animsequence

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create Unreal animation sequences from a reference pose using Python?

You can create Unreal animation sequences from a reference pose programmatically by using the AnimSequenceService Python API to generate a static pose animation and save it directly to disk within the Unreal Editor.

Can I batch edit keyframes and bone tracks across multiple Unreal animation assets?

Yes, you can batch edit keyframes and bone tracks across multiple Unreal animation assets by running Python scripts that leverage the AnimSequenceService to automate common animation workflows.

How do I inspect animation metadata like duration and frame rate for a specific skeleton in Unreal?

You can inspect animation metadata such as duration, frame rate, and bone tracks for a specific skeleton in Unreal by using Python to programmatically discover and query the animation sequences.

What is the best way to programmatically add notifies and sync markers to Unreal animation sequences?

The best way to programmatically add notifies and sync markers to Unreal animation sequences is by using the Unreal Python API to read and write these markers within an automated tooling pipeline.

Do I need external tools to manipulate animation curves in Unreal via Python?

No, you do not need external tools to manipulate animation curves in Unreal via Python. The Skill relies entirely on the AnimSequenceService and related Unreal Python APIs to read and write curves.